Wednesday, November 11, 2009

Gamer Review


Gamer is one of those movies that a lot of people misunderstand.  Some people think of the film as one that hates its audience, and I can understand why.  The main point of attack in the film is the question of violence: why do we enjoy watching fictional representations of violence, and should we feel sorry or apologetic for this behavior?

The film responds with a seemingly outstanding "yes, you should feel guilty for this behavior", which is the main point of argument with the film.

The film opens strong, with a collection of modified images from another film, Baraka.  Much of this strength is, by virtue of this, borrowed from this highly visual film, but the modifications coupled with the ever-eerie Marilyn Manson song, Sweet Dreams, create a nice atmosphere that, unfortunately, is little more than a montage hinting at story points.  The imagery of the opening sequence has little to do with the rest of the film, with the exception that the main antagonist  has his face plastered all across the global images of Ron Fricke's film.


The main premise of the film is the "what if?" scenario of controlling humans.  The world offers two alternative ways of controlling a human individual: one is what appears to be a perpetual rave called "Society" which feels like a bad drug trip, and seems to take its main themes from a combination of rave culture and internet chat culture, complete with avatars and Second Life-style modifications.  The filmmakers obviously feel that there is a specifically frightening aspect of this lifestyle, and the strongest display of their argument is a large, obviously internet-addicted hobbit that trolls the environment with a female "avatar".

The avatars in the film are seen as humans themselves.  It is unclear whether the film is arguing that we should take our expression with these avatars more seriously-- by removing the anonymity of internet culture-- or take them less seriously and actually move out into the real world, and live life on our own.

The second alternative lifestyle is an action game called Slayers.   This is the source of the majority of the action in the film, and is also the source of some of the most chaotic A.D.H.D.-raddled editing I have seen in a long time.  Sometimes the film's editing borders on musical, other times it is so chaotic it is difficult to tell what is going on.

One could argue that this editing style matches the chaos of the battlefield, but I feel that this argument is relatively weak.  I am reminded of an acting teacher who told me, "you can't play bored by being bored.  You will be too effective and bore your audience, and will just be a lump of motionless flesh on the screen.  You can only play bored by never keeping your attention on any one thing for very long, constantly moving your attention from place to place."  The lesson was that one must not simply make an artistic choice for realism, there must be an artistic decision behind each and every action.  Confusion and boredom are two very uncomfortable experiences, and as such, filmmakers should be very careful when trying to make the audience feel these emotions, and I feel the filmmakers of Gamer were just not cautious in this regards and sometimes confused for the sake of confusing.

That is the weak part of the film.  However, for the strengths of the film, I must point out: the display of how people treat their internet anonymity through the use of avatars, or how people live vicariously through digital characters in a video game, may not choose a moral stance, but are accurate to the point of being sometimes hilarious (such as the "tea-bagging" scene early in the film), and often creepy.


The film has a very distinct visual feel, which somehow feels very claustrophobic even when its in the open.  There is constantly the feeling that the characters are in enclosed spaces, and there is no feeling of freedom to be felt in any of the film's environment.  This gives a very clustered, very chaotic feel that is hard to explain in words and must be experienced to understand.

Another strength of the film is Gerard Butler's endearing performance.  He offers little new to the action protagonist in terms of what he is given in his script; he predictably strives to save his loved ones and, also predictably, is reluctant to help people with anything else.  However, Butler gives the film a lot of heart, and what little meat he is given to express, he expresses perfectly.

Ludacris has a performance that similarly is stilted by the script; his performance is not weak, per se, but does not feel deep.  He delivers what he has with heart and gusto, but there just does not feel like there is much depth to his little covert operation.  I do not feel like there are goals of the Humanz (the fictional counter-culture pirates in the film), with the possible exception of "screw up Ken Castle's business."  There does not feel like this organization has a history of previous victories and losses, and I feel this is less any flaws by the actors and more a lacklustre art direction.


And let's talk Michael C. Hall. He is one of my favorite new actors, and his performance is as strong as you would expect.  With the possible exception of a horrible redneck accent that is most obviously a reference to an infamous, power-hungry president whose name rhymes with Mush. Hall's performance in Gamer actually is quite a bright light in the film.  There is just something interesting and charismatic about him in everything he does, and it is easy to see why he was chosen for this film.  It is a bit disappointing, however, that he gets so little screen-time.  It would be interesting seeing him do more than languish in comfort, dance, reveal his (admittedly) diabolical scheme... and I will not spoil what happens, though the film is predictable enough so that you can probably take a guess and hit the nail on the head.

This is where Gamer suffers horribly.  It does not try to be brave and new in any way, and all characters feel shallow and empty even where the actors are doing their best to give the characters life.  A few very strong performances from the actors mentioned are certainly a highlight, and are so well done that I cannot avoid recommending them to be seen, but here I am definitely supporting the actors more than the script.

Simply put, the script is too predictable.  It goes into some interesting territory with its "what if?" premise, and the "what if" nature of it actually brings up some interesting plot points, but they are simply too little.  It is the same with the general art direction... there is nothing wrong with it per se, and in fact, the set pieces often are quite impressive, making the viewer wonder how they made such wide-reaching, destroyed landscapes.  But try to see beyond the fight, and you will find, to use a video game term, an invisible wall.  There is no past in this world... no forethought made into how the world became as it is.


And it shows.  It would be interesting, for example, to see hints at previous Humanz activity.  Even the backstory of how the female counter-culturalist manages to break into the protagonist's prison block would have been interesting.

I hesitate to not recommend Gamer, because what it does do, it does well.  However, I cannot help but point out that what it does not do, you can feel as a deep lacking.

A nice production value, wonderful performances, but just not enough depth to help you sink into this world.

I give Gamer a rating of C.  It does not fail, but it does not do well either.

Tuesday, November 10, 2009

Anger/Obscenity



There is a common thread amongst my thoughts in these past few moments, the past few days... part of it is the unspeakable appreciation I feel for all those who support me and who show me attention, love, and affection.

And then there is my never-ending shock at how there are those that commit acts that I just cannot condone. They can be little things, little annoyances that make me angry to a ridiculous level. Little ignorances and little spiteful spits that just make me want to bite my tongue until it bleeds...

... and then there are those who sincerely want my blood. To all those who I cannot please, to all those that would rather me dead than living, to all those who think me some controversial beast that does not deserve to live... I have the utmost anger and obscenities to spit at you.

To all those who have betrayed me blissfully, and who have made my heart a difficult thing to understand, for all its insecurities and instabilities...

To all those who glorify all my mistakes and remind me of them at my most vulnerable of moments..

To all those who know who you are...

... when I am King, there will be no land for you. I will run you out of my kingdom. I will post rewards for your torture and segregation, and laugh as you beg me to forgive you.

And then, insult upon injury, I WILL forgive you. If you ask me to, I will... even if you do not. I will let you into my kingdom, but there will be one thing that you will never have... one precious treasure that is not easy to come by, but is a gift to all those who have it...

you will never regain my trust. And in forgiving you, I will forget your existence, and cease to care even enough to hate you.

So, for all those who are responsible for the knives in my back...

there will be the bark of my anger, and my obscenity. And believe me when I say that my bark is not just worse than my bite, it bites itself, because if you ask me when angry what I think, you will receive the most vehement anger I can spit at you... but I will never hurt you like you hurt me...

... you have made me hard. Congratulations. It is because of you that I am a temple whose doors are not easy to enter. It is because of you that my kingdom requires so high a price to enter... it is because of you that I do not trust easily.

And even beyond that... I don't even care if you ever read this. Because I just... don't... care. And no one you betrayed will ever care about you.

So get out of my way for now. If you come back I will not care. If you die I will not care. If you ask me to trust you, I will have nothing to offer. If you ask me to help you, I will have nothing to offer except indifference.

The keys to my kingdom are easy to come by... because the kingdom will stretch over this entire earth. There will be no place without my mark. I will leave a mark, and long after I have forgotten about you, the world will remember me.

I congratulate you... it is because of you that I will never give up my goals or my ambitions. It is because of you that I will work myself to the grave to see my vision stretched upon the earth.

It is because of you that I look away at ugliness, and search for beauty... it is because of you that I am no longer shocked by hideous monsters or the worst words people could spit at me. It is because of me that there is literally nothing that can touch me anymore. Come at me, attack my life... I don't care. Because I know I have survived it before. Spit at me and hate me... I do not care. Because I have been hated before, and probably by better people than you. Betray me... I will not be surprised. Because I have been betrayed by the best of liars, whose lies still permeate in my mind.

So try to take me down... I dare you. I have no more vulnerabilities. I have risen from the grave, I have stepped out of my own wreck, and it was without even a new scar on a body tattoed with marks from lesser damages.

I not only will forgive you... I thank you. It is because of you hateful wretches that there is literally nothing you can do to me that shocks me anymore. There is no damage that I will not survive, so long as it keeps my heart beating, and even if you stop that heart, there will be those who know what vision I wanted to see the world watch... and will do everything to see it happen, and will only be more vehement because of my death.

I thank you... because there are two things that have made me an unstoppable force: the love of those close to me, who offer their unconditional support... and your hateful, vile ignorance.

I thank you... but you have no part in my vision. I thank you... but this is the last I will ever even let you into my consciousness.

Fuck you.

Sunday, November 1, 2009

Support a new organization




With the help of a knowledgeable friend, I have become a co-founder to an organization called "Z.E.D.", which stands for the Zombie Education and Defense organization. The details of the organization are still being worked out, but essentially, the organization hopes to cease or at least slow the discrimination of Zombies.

We feel that zombies have been unfairly portrayed in the media and would like to cease this abomination against justice and fair-treatment.

If you feel the same, come to the blog, drop a comment or two, and we can get you more information on the subject.

I thank you in advance for all the support,

-- Shannon